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41. Orca Nerf - in Player Features and Ideas Discussion [original thread]
Da'iel Zehn wrote: Barbara Nichole wrote: There is already a targetting nerf on the orca maintanance bay so that if the parking ship is targetted they cannot dock that ship... I was sitting at a gate observing the other night. A guy was us...
- by Kirimeena D'Zbrkesbris - at 2013.12.18 14:41:00
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42. Pod Ejection Change - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Da'iel Zehn wrote: Alvatore DiMarco wrote: OP only thinks he wants this ridiculously bad idea, which is based on a lack of understanding the mechanics of what's going on behind-the-scenes. What OP really wants is ...
- by Kirimeena D'Zbrkesbris - at 2013.12.18 14:12:00
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43. Reduced server load, Remove AFK players after 2 hours - in Player Features and Ideas Discussion [original thread]
If orbiting offlined PoS or POCO in WH in an Oracle for several hours will be considered AFK activity and gets you disconnected - i'm against OP's idea. Also random double clicks in space with random timers is really hard to identify as macro.
- by Kirimeena D'Zbrkesbris - at 2013.12.17 22:17:00
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44. Doctrine Fitting maps - in Player Features and Ideas Discussion [original thread]
In-game notepad to save specific fittings, alliance forum with doctrines that you can open in in-game browser, mailing lists etc... So many ways to solve this problem. But yes, alliance fittings would be good.
- by Kirimeena D'Zbrkesbris - at 2013.12.15 20:29:00
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45. Super Interdictor - in Player Features and Ideas Discussion [original thread]
Veronica Kerrigan wrote: You could still warp while in the bubble, just at a greatly reduced speed. Instead of being locked onto the grid, you just warp about as fast as a freighter, meaning that proper deployment could allow a gang to run away...
- by Kirimeena D'Zbrkesbris - at 2013.12.15 06:37:00
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46. [Account shearing = BaD] A New case for "Two Factor Authentication - in Player Features and Ideas Discussion [original thread]
Oddsodz wrote: Also a nice point is that should this idea be implemented. There would be many hours of GM time saved as they would not have to deal with players that would have had their accounts hacked. Yes accounts do still get hacked here at...
- by Kirimeena D'Zbrkesbris - at 2013.12.15 06:33:00
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47. [Account shearing = BaD] A New case for "Two Factor Authentication - in Player Features and Ideas Discussion [original thread]
Oddsodz wrote: I should have said that there is inbuilt safe guards for that. In the setup you would get a set of "One Time only passwords" that you would print off and keep safe just for such a thing. This is what is used by this joomla system...
- by Kirimeena D'Zbrkesbris - at 2013.12.15 03:22:00
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48. [Account shearing = BaD] A New case for "Two Factor Authentication - in Player Features and Ideas Discussion [original thread]
Quote: Once you turn it on. It is on forever. It can never be turn off for that account or any account that the player has attached to his e-mail address on his accounts. It's a "One in ALL in" type deal. "I've lost/broken my iPhone and wan...
- by Kirimeena D'Zbrkesbris - at 2013.12.15 01:44:00
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49. OGB break this game to mad sh... - in Player Features and Ideas Discussion [original thread]
Colt Blackhawk wrote: Okay I have really seen it all now. OGB is really the most gamebreaking sh.. we have in game. Hidden superpowers^^ I really have seen it all now. Just brawled with a stabber in scramwebrange at 2000m with 180mm autocannon...
- by Kirimeena D'Zbrkesbris - at 2013.12.13 11:15:00
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50. WHAT THE ****!! - in Player Features and Ideas Discussion [original thread]
Feffri wrote: Stop giving us these stupid useless gifts you ******* retards. What a ******* waste! **** you ccp! How can you claim they are useless if you hadn't got all 13 of them? Also for the 1st day festival launcher is a nice gift
- by Kirimeena D'Zbrkesbris - at 2013.12.12 21:31:00
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51. Removing logging off ability for capitals. - in Player Features and Ideas Discussion [original thread]
Ronny Hugo wrote: Keep it in a POS shield? They still do an e-warp out of POS shields upon log-off. At least they appear 1mil km away upon log-in and e-warp back to POS.
- by Kirimeena D'Zbrkesbris - at 2013.12.12 01:17:00
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52. Autopilot - Shut down computer once arrived - in Player Features and Ideas Discussion [original thread]
Abdiel Kavash wrote: Only as long as it's a toggle checkbox hidden in some nested options menu, and gives no warning before shutting down. and that toggle is turned on by default!
- by Kirimeena D'Zbrkesbris - at 2013.12.11 22:45:00
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53. Remote Rep Inhibitor bubbles - in Player Features and Ideas Discussion [original thread]
Fratro wrote: From my point of view there is a real problem with massive remove reps in this game. Say a titan pilot makes a mistake and gets trapped. If his alliance is big enough (PL/CFC/N3) they can now just jump in 100 slow cats and rep u...
- by Kirimeena D'Zbrkesbris - at 2013.12.11 22:22:00
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54. Autopilot - Shut down computer once arrived - in Player Features and Ideas Discussion [original thread]
Iris Bravemount wrote: I guess that works. Thanks. I would still appreciate the feature in game. I would rather not want EvE client to fiddle with system. Deleted boot.ini comes to mind...
- by Kirimeena D'Zbrkesbris - at 2013.12.11 22:17:00
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55. Trading Scam Protection for Rookies - in Player Features and Ideas Discussion [original thread]
@OP A quick search for direct trade will let you know that it is a very risky tool that is mainly used by scammers. It is kind of rule for the one selling item through direct trade to take your time and double/triple check offered money - in most ...
- by Kirimeena D'Zbrkesbris - at 2013.12.11 22:05:00
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56. Autopilot - Shut down computer once arrived - in Player Features and Ideas Discussion [original thread]
Iris Bravemount wrote: It's all in the title. I would like to have an option to shut down my computer once the autopilot has reached its destination. This kind of feature exists for various utility programms. Why not add it to EvE ? I could se...
- by Kirimeena D'Zbrkesbris - at 2013.12.11 21:43:00
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57. What will the Captain's Quarter Door be for? - in Player Features and Ideas Discussion [original thread]
What will the Captain's Quarter Door be for?
- by Kirimeena D'Zbrkesbris - at 2013.12.11 21:34:00
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58. Missile pirate ships - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: I would really like to see a missile focused pirate race at some point. As posters above have noted, the trick is figuring out how to make such a race feel unique and distinct since we have such a large variety of missile arch...
- by Kirimeena D'Zbrkesbris - at 2013.12.11 14:04:00
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59. Missile pirate ships - in Player Features and Ideas Discussion [original thread]
Meditril wrote: Missiles (especially small ones) are already close to be overpowered mainly because there is no weapon working against them (except for Defender Missiles which simply don't work in practice). Putting them on pirate ships would r...
- by Kirimeena D'Zbrkesbris - at 2013.12.11 13:29:00
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60. Accessing 3rd Party Reseller Specials in Australasia - in Player Features and Ideas Discussion [original thread]
Sgt Ocker wrote: Right now there is no legal way for people living in this TZ or surrounding TZ's to access discounts and offers available to the rest of the player population, Why should we be forced to miss out on things CCP is offering (via...
- by Kirimeena D'Zbrkesbris - at 2013.12.11 13:26:00
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